by Alex Knapp
Power Move Pro Wrestling
The mid 1990s was a lean period indeed, for both wrestling video games and American pro wrestling in general. The WWF had lost its mojo; rocked by a series of steroid trials that hurt their public image, and with most of their major names from the ’80s gone, they were in deep financial and creative doo-doo, and despite possessing a good roster of talent, they seemed to spend much of 1995 going through the motions, resulting in the most boring, forgettable calendar year in their history. WCW was trying to take the opportunity to pull ahead, and would debut WCW Monday Nitro head-to-head against WWF Monday Night Raw in the fall of that year; but they didn’t yet have the content to back it up, and they too were struggling to be relevant. ECW, for their part, was growing a strong underground cult following, revolutionizing the business with a genuinely cutting-edge and exciting product. But they had yet to grow beyond late night syndication, tape trading, and a de-facto regional fanbase in the Northeast, and were nowhere close to the mainstream penetration they would get close to later.